Ann
Arbor, Michigan: Virtual Downtown Experiments, Part II
Sandra Lach Arlinghaus
Adjunct Professor, The University of Michigan
School of Natural Resources and Environment;
Taubman College of Architecture and Urban Planning.
Member and Secretary, Board of Trustees, Community
Systems Foundation (International NGO)
Member, Secretary, Vice-Chair, and Chair, City
Planning Commission,* City
of Ann Arbor (1995-2003);
member, Ordinance Revisions Committee (1995-2003),
Master Planning Committee (2002-2003), and Environmental
Commission (2001-2003), City of Ann Arbor.
For background information, please
view this link to Part I: Ann Arbor, Michigan:
Virtual Downtown Experiments
Material in this article is part of a forthcoming
book by the author and William C. Arlinghaus entitled Spatial
Synthesis (in press).
Thanks to:
Merle Johnson of the City of Ann
Arbor for permission to use City of Ann Arbor base
maps and aerials in this article.
Karen Hart, Planning Director, and
Chandra Hurd, Planning Department, City of Ann Arbor,
for files concerning building height in the downtown.
Matthew Naud, Environmental Services
Coordinator and Emergency Services Coordinator, City
of Ann Arbor.
Prof. Peter Beier, Director 3D
Laboratory, Media Union, The University of Michigan
and his staff members Lars Schumann and Brett Lyons.
Brief Background
Ann Arbor is a small city (of just over 100,000 population) in
southeastern Michigan. It is home to the main campus of The
University of Michigan, a state university with over 35,000 students
on the Ann Arbor campus. The student population composes about
1/3 of the population of the city. Much of the rest of the
population works at the university in some capacity or in research
industry, businesses, government, or institutions that locate near
the campus. Most cities in the US have shapes that are
topologically equivalent to a circle, in terms of paying taxes to
the city: land parcels that lie within the city boundaries
pays taxes to the city. There are, of course, cities that
contain enclaves within their boundaries that are not part of the
city itself. In the case of Ann Arbor, however, and other
small cities that contain large state universities, the city is more
of an annulus (doughnut) in shape. A large hole, containing
the university is cut out of the city: lands in this hole do
not pay taxes to the city. Hence, a disproportionately large
property tax burden is placed on owners of non university parcels
within the city (although of course the presence of the university
is vital to the well-being of the city in numerous ways). Ann
Arbor is a college town.
Thus, there is a need to have mechanisms to create continuing
economic development within the city. One way is to increase
the stock of housing and space for commercial and other
establishments in support of that housing. This path is all
the more attractive in light of enduring interests in reducing
"sprawl" and in preserving open space in the more rural
surrounding lands. In a city with few remaining empty
buildable lots, this approach seems to offer few alternatives, the
most obvious of which is to increase the density of dwelling units
within the city. When density increases are proposed in
established residential neighborhoods there is often loud and long
public objection from residents of those neighborhoods.
There may also be serious environmental considerations, as
well. Few residents, however, seem to object to increasing
density in the downtown: many who already live in the
downtown moved there with an acceptance of taller buildings.
Residents of the city who do not live in the downtown often seem
not to care about the idea of increasing density in the
downtown. What people do seem to care about, however, is
what an increase in downtown residential density may mean to the
character, appearance, and feeling of the downtown: to its
skyline and to the pedestrian experience. To some, an 18
story building is a visual blight on the skyline that provokes
negative comment every time it is viewed; yet, others note that
they have become accustomed to it and view it as an old, familiar
friend. Building height can be a source of substantial
dispute.
Inventory of the Vertical City
Prior to considering new tall buildings, it seems appropriate to
create an inventory of existing buildings in the downtown
area. (In Ann Arbor, the "downtown" generally refers to the
"Downtown Development Authority" or DDA: a state-enabled
authority that can capture increases in taxable value to pay for
improvements within the defined boundaries.) To create this
inventory, building footprints were digitized from high quality
aerial flown in 2002. Heights were assigned to buildings
based on information from the City of Ann Arbor Planning
Department (only partially complete). When the building
footprints are sorted out according to height it becomes possible
to visualize how the taller buildings are arranged with respect to
the shorter buildings. Figure 1 shows an animation of this
pattern. In that animation the reader has an opportunity to
study different layers of downtown space in relation to a plain
backdrop and finally to an aerial of the city.
Figure 1. Animation of
existing building height in downtown Ann Arbor,
Michigan. |
The evidence of Figure 1 suggests that buildings of 1, 2, and 3
stories are common in the downtown. Indeed, casual
conversations with individuals from around town suggest that no
one objects to buildings of any of these heights. One might
wonder if that is because they somehow fit a sense of Ann Arbor
well or if that is because they are prevalent and people become
accustomed to them. In any event, one might imagine an
ordinance which allows three stories "by right" on any downtown
parcel. The question then becomes, how high elsewhere on
prime parcels? For this question one might look to the
spacing pattern of existing buildings taller than three
stories. Tall buildings adjacent to other tall buildings can
create wind tunnels and block wide channels of light. Tall
buildings built lot line to lot line may present those as well as
other unwelcome effects.
The Floor/Area Ratio as an Urban Planning Tool
The problem of where to locate tall buildings, with sensitivity
to existing building types on adjacent and nearby lots, is a
difficult one. In Ann Arbor, building height is currently
limited by "floor area ratio" (FAR). The FAR is calculated
as the ratio of floor area in a building divided by parcel area,
times 100. If a given parcel has an FAR of 100 assigned to
it, then a building footprint built lot line to lot line may have
a height of 1 story. If a parcel has an FAR of 200 assigned
to it, then a building footprint built lot line to lot line may
have a height of 2 stories. Similarly, an FAR of 300,
assigned to a parcel, yields a building of height 3 stories
covering the entire parcel. Thus, on a parcel with an
FAR of 300, one might, instead, build a building on half of the
lot area but of height six stories, or on a third of the lot area
but of height 9 stories. On the same parcel, a 30 story
building could be built only if its footprint covered one tenth of
the land area of the parcel.
The FAR provides a height limit based on the size of foundation
needed to support a tall building. It also offers subtle
encouragement for preserving some amount of open space and visual
variation in the region to which it applies. The drawback is
that a tall building may get built with no regard to the broader
context of how that new building will fit in with existing
buildings on the surrounding parcels. A possible side effect
of using FAR (alone) to limit height is that it might encourage
parcel amalgamation by large developers, thereby driving out
desired local small business owners. [Note: in Ann
Arbor, there are also "premiums" designed to encourage residential
construction, and other uses viewed as "desirable" in the
downtown; these allow an increase in FAR. They will not be
covered in this discussion as they introduce no new theoretical
issues--just complexity of detail.]
The Floor/Area Ratio, a Closer Look: The Hyperbola as an
Urban Planning Tool
In a recent article Claudia
Iturriaga and Anna Lubiw consider the problem of labeling
maps. Because the current mapping environment is one that
allows dynamic positioning of maps (zooming-in and panning), they
consider the problem of non overlapping placement of text boxes to
be one that is sufficient to solve with text boxes only at the
perimeter of the map (with map content in the interior).
They note that if the aspect ratio of the label (ratio of height
to width) is permitted to vary, with label area held constant,
then labels can be fit together in a variety of patterns that will
permit a balanced display of map and text boxes. The
requirement of constant label area ensures that a certain amount
of text content is communicated; shape is permitted to vary.
Thus, if the label is viewed as having a fixed lower left corner,
then the upper right corner varies along the track of the first
quadrant of a rectangular hyperbola with origin at the lower left
corner. That is, if width is measured along the x-axis
and height is measured along the y-axis, and the area of a
label is fixed at K, then the equation describing the
label is xy = K. This latter equation is
precisely the equation of a rectangular hyperbola in the first and
third quadrants intersecting the line y = x at (K,
K).
It is not a long conceptual leap to imagine the rectangular areas
arranged around the perimeter of a rectangular map as being
similar to the rectangular areas of building footprints arranged
around a rectangular block of a downtown based on a gridded street
system. The idea of a rectangle with an elastic aspect ratio
tracing out the path of an hyperbola is similar to the idea of
Floor Area Ratio (FAR) discussed above. From an abstract
viewpoint, the FAR/100, or number of stories, times the parcel
area serves as an envelope within which buildings may be
built. For example, if a parcel has area 100,000 square feet
and an FAR of 300, then 300,000 square feet of floor area may be
built on the parcel: as a 3 story building lot line to lot
line front, back, and sideways (green building in Figure 2); or,
as a 6 story building with each floor having 50,000 square feet on
half the parcel (yellow building in Figure 2); or as a 12 story
building with each floor having 25,000 square feet on 25% of the
parcel area (magenta building in Figure 2). What is constant
is the value, K = (FAR/100)*(parcel area). If one
graphs this function, with parcel area on the horizontal axis and
FAR/100 on the vertical axis, the result is a rectangular
hyperbola, xy = 300,000 (Figure 2). Different
masses of building in relation to land area result depending on
the height one chooses.
Figure 2. Rectangle
with elastic aspect ratio and lower left corner fixed at
the origin traces out part of one limb of a rectangular
hyperbola xy = 300,000. |
When one abstracts away from the grid suggested by Figure 2, and
focuses instead on the hyperbola, it is possible to extend the
analysis to the more global scene of the entire DDA and to the
issue of building mass in relation to land area. Thus,
consider that the x-axis
units
are now percent area in the downtown; then, the right-hand limit
of the hyperbola is 100% of the land in the DDA. Under these
assumptions, what the hyperbola of Figure 2 now says is that 100%
of the DDA may be covered with 3 story buildings: that a 3
story building may be constructed, by right, anywhere within the
DDA. It also says that 50% of the land area in the DDA may
be covered with 6 story buildings, or that one quarter of the land
area in the DDA may be covered with 12 story buildings, or that 10
percent of the land in the DDA may be covered with 30 story
buildings. The use of the FAR to govern building height may
play our at a regional (DDA) level as well as at a local level of
the individual parcel. The hyperbola captures the FAR in a
systematic manner and it does so at all scales, from local, to
regional, to global. It does not reflect planning and
geographic elements that the FAR does not capture such as (but not
limited to) heights of neighboring buildings and other
adjacency considerations, historic preservation issues, shadow or
wind tunnel effects and other quality of life issues, or lateral
or upper story setback concerns. Issues such as these
require the human elements of judgment and common sense. The
mathematical implementation can do much, but not all; it is a tool
of humans, not a replacement for human thought (although numerous
abstract connections remain to be probed: from cartography,
to urban planning, to the Zipf rank-size rule and the lectures given by Michael Batty at The
University of Michigan and Eastern Michigan University in the
spring of 2003).
The principles set forth here, would enable one to consider the
total mass of building square footage permitted according to FAR,
independent of municipality and local concerns. Subtracting
the actual built up area from that would give an estimate of the
remaining mass that could be built, by right, according to
code. Within that remainder, one might calculate how many
more 3 story buildings could be built; how many more 6 story
buildings; how many 12 story buildings (or whatever height in
whatever units). Such a strategy can completely characterize
the mass of building in relation to land area and may suggest a
basis for the control of that mass, especially when one decides
what future is desired and works back from that to create
ordinances and code that will lead to that desired outcome (an
approach similar to that take by others, as for example by people at ChicagoMetropolis2020).
It
offers, however, no guidance as to where tall buildings might be
placed in relation to each other or in relation to existing
structures, as to which parcels might contain tall buildings, as
to wind, light, and sound issues, and as to a host of other
qualitative issues. Other approaches might involve a guide
to the spacing of buildings (forthcoming), buffers around existing
buildings as zones of limited height, or legislated design
standards. It is for creative needs such as these, to be
superimposed on measures of sheer mass or quantity that can be
captured generally as mathematical and geographical propositions,
that cities require the service of professional planners and a
host of municipal authorities and support personnel.
Beyond the Floor/Area Ratio: Virtual Reality as an Urban
Planning Tool.
Virtual reality, the envisioning of
alternative three-dimensional scenarios on a computer screen,
offers to decision makers the capability to see how the massing of
buildings and the general design of the urban landscape might look
with various changes. In the case of Ann Arbor, that might
mean envisioning the downtown with new tall buildings in a
three-dimensional model that can be viewed at the pedestrian
level: as a virtual landscape that can be navigated on the
computer screen by City Council members as they sit with laptops
in Council Chambers or by members of the public as they sit at
home or in public libraries using computers with internet
connections. Part I of this topic
showed virtual reality of the downtown based on
- VR 1: parcels were
extruded to form chunky buildings that filled entire parcels,
lot lines to lot lines, with height assigned by FAR and zoning
ordinance (C1A, 200% FAR; C1A/R, 300% FAR; C2A, 400% FAR; C2A/R,
300% FAR; C2B/R, 300% FAR).
- VR 2: parcels were
extruded to form chunky buildings that filled entire parcels,
lot lines to lot lines, with height assigned by records from the
Planning Department of the City of Ann Arbor.
Additional work has yielded refinements on these files.
Building footprints were digitized from an aerial of the downtown,
flown for the City of Ann Arbor in 2002. Many of the
footprints had heights from the records of the Planning
Department. However, a number (over 300) did not.
Buildings with no height were assigned the height based on FAR by
zoning type (using information from the City
of Ann Arbor Zoning Ordinance) calculated in association with
the virtual reality in Part I, above.
The following sequence of interactive maps, made using the
ImageMapper 3.3 extension to ArcView, shows the results, using
maps and aerials in various combinations:
- I-Map 1: Click
here for a link to an interactive map showing building
footprints and height (on mouse-over) as well as building
address and street names (on mouse-over). Parcel
boundaries are shown on the underlying aerial and on the green
Downtown Development Authority (DDA) area. The Allen Creek
floodway (underground) and flood plain are shown, shaded,
respectively in blue and turquoise. Click on a building or
a street to see associated entries in the underlying database.
- I-Map 2: Click
here for a link to an interactive aerial showing parcel
boundaries, zoning, building height (on mouse-over), and street
name. DDA outline, only, is shown in light yellow so the
user may zoom in to get a closer view of the aerial within the
DDA (up to 800% enlargement--can see cars clearly). The
Allen Creek floodway (underground) and flood plain are shown,
outlined, respectively in blue and light blue; again, because
the shading is removed, the viewer may look at the content of
the floodway/floodplain in greater detail than above. Click on a
building or a street to see associated entries in the underlying
database.
- I-Map 3: Click
here for a link to an interactive aerial showing zoning
boundaries in the downtown, zoning type (on mouse-over),
building height (in the "zoneht" record of the database), and
street name. Click on a building or a street to see
associated entries in the underlying database.
This strategy necessarily produces error. Buildings that do
not occupy a full parcel may well be taller than indicated here (as
the FAR permits them to be). Others may be lower than what is
allowed by FAR because they were not developed to the maximum
permitted. Still others may be yet another height because they
were part of a Planned Unit Development (PUD). (PUD designation is a
custom zoning that permits projects to be built outside the standard
zoning currently present for that parcel when there are good reasons
to consider such action and when there is substantial public
benefit, defined in City Code, for such action.) Finally, some
parcels may not be developed for buildings: they may house
parking lots or other non-building uses. Obviously, parcels
that are empty, parcels housing parking lots, or parcels containing
buildings of height less than permitted by FAR are targets for
development or re-development. One block often targeted in this
manner is the "Brown Block": the block of land bounded by
Ashley, Huron, First, and Washington Streets (Figure 2).
Vacant lands are easy to select from an aerial; what is not easy to
see from an aerial is how new buildings might appear on them in
relation to existing buildings. For that visualization, virtual
reality is critical to gaining either a pedestrian's eye, or a
bird's eye, view.
On November 9, 2003, City Council Member Jean Carlberg (and Mayor
ProTempore, Planning Commissioner, and member of the Ordinance
Revisions Committee), City Council Member Joan Lowenstein, City of
Ann Arbor Planning Director Karen Hart, and former City Attorney
(on two occasions) Jerold Lax, visited the GeoWall (with the
author and others, a total of 14) at The University of Michigan's
3D Laboratory at the Media Union (Dr. Peter Beier,
Director). At that time, they had the opportunity to view
the files above at a scale that permitted them to feel as if they
were walking among the buildings. Each was given the map
displayed in Figure 3 and an earlier version of the commentary
following the map. The red building on the map in Figure 3,
at the southeast corner of Fifth and Huron Streets, is a location
mentioned as a possible site for a new tall building by Ann Arbor
Mayor John Hieftje (in personal communication with the author and
elsewhere). The commentary following the map enumerates the
steps taken to build a virtual structural base of the downtown to
use as a model to consider density/height issues in the downtown.
Figure 3. Map handed
out to participants in the GeoWall display of November
9, 2003 at the Media Union of The University of
Michigan. |
Procedure used to date to create a structural
building base of downtown (no detail):
- Building footprints were digitized using a city
aerial (.tif file). They are represented in the
map above as polygons filled with color according to
building height (all buildings of the same height have
the same color).
- Issues with height:
- Over 300 polygons had a value of "0"
height. For all but 32 of those polygons, the
digitized building footprints were assigned values
based on the FAR for the zoning category.
Because the parcel outline generally exceeded the
building footprint in area, this decision likely
produces buildings that are shorter than what is
permitted (although of course there may be actual
buildings that have been constructed at less than
what is permitted by right).
- For the remaining 32 polygons, for which there
was no data, a height of 3 stories was inserted (in
later files, one was adjusted to 7 stories based on
field evidence (Ashley Mews)).
- Stories were assumed to be 12.5 feet in height.
- Contours, with a contour interval of 5 feet, were
used to create a triangulated irregular network
as a topographic base level from which to measure
building height (rather than from a flat geometric
base level).
- VR 3:
topographic base level in 3D
- VR 4:
topographic base level with buildings extruded from
that level. This file may take a long time to
load and it may be difficult to navigate because of
the extended load time.
- Actual height Virtual
Reality: digitized building footprints are
superimposed on parcels in the downtown core
zones.
- These VR experiments
depict the downtown using actual building heights,
where known that are extruded from a topographic
base. This base is a Triangulated Irregular
Network (TIN) made from a City of Ann Arbor
contour map with a contour interval of 5
feet. There are three sets of files for June
21:
- VR 5: sun
in the southeast (morning),
- VR 6: in
the south (noon),
- VR 7: and in the southwest
(afternoon).
This was done in order to suggest variation in
lighting conditions with season and with time of day.
The lighting scheme is designed for hill shading and
is therefore really only useful for suggesting shadow
location as it does not account for light reflected
from impervious surface.
- Later experiments involved inserting building
heights for the 300+ parcels of unknown height, as
above. Links to
- VR 8: a
low sun scene (sun in the southwest) with the new
building and
- VR 9: a
high sun scene (sun in the southwest) with the new
building
are included here. In these scenes parcels are
extruded from topographic base level although it is
not shown directly as a TIN in the scenes (in the
interests of reducing file load time and map clutter).
- A new building was added in response to comments
from Mayor John Hieftje and is shown as a red block in
Figure 3 and also in the attached
aerial..
- Earlier versions of files were shown to the
Ordinance Revisions Committee of City of Ann Arbor
Planning Commission.
- Karen Hart and Matthew Naud, both of the City of
Ann Arbor, previewed earlier files in the immersion
CAVE and on the GeoWall at the 3D Laboratory (Peter
Beier, Director) of the Media Union of The University
of Michigan.
- Hart noted the utility of this tool for urban
planning and mentioned one local project in
particular; she agreed with the author that this
tool might be useful in the context of a maximum
height ordinance in the downtown;
- Naud noted the utility of this tool for emergency
management, including as a training tool for first
responders. He expressed a desire to have
building textures and other detail that would aid in
building recognition introduced into scenes. Naud
also suggested that knowing where hazardous
materials were located would be useful to first
responders. He followed up by suggesting a
connection to others and helping to arrange, and
participating in, meetings with them. These
meetings have led to some proposals to fund
emergency management activities linking various
groups of individuals from the public and private
sectors
- Beier noted, on viewing the earliest files in the
CAVE, that the buildings appeared to be too tall as
one took a walk through the virtual downtown.
Later, Lars Schumann (Programmer Analyst II and Lab
Manager) and Brett Lyons (Programmer Analyst I), of
the 3D Laboratory, Media Union, told the author that
the .vrml files used in the CAVE and on the GeoWall
have units in meters. Taejung Kwon (Ph.D.
student, Taubman College of Architecture and Urban
Planning and student in Engineering 477) noted
(later yet) that one might calculate a z-factor
to convert feet (used as the default unit in ArcView
in City of Ann Arbor maps) to meters used in .vrml
files. Other students in the group, Paul
Oppenheim, Adrien Lazzaro, and Aaron Rosenblum
agreed with Kwon.
|
Current activities:
- Research continues on building a "3D Atlas of Ann
Arbor" designed to aid decision makers in a variety of
contexts from Planning to Emergency Management.
It will also serve as a pilot project for a number of
more global 3D atlases.
- The author together with Matthew Naud and
John D. Nystuen (Professor Emeritus, College of
Architecture and Urban Planning, The University of
Michigan) are serving as faculty advisors in Professor
Peter Beier's Engineering 477 (College of Engineering,
The University of Michigan) course on virtual reality,
Fall 2003. They are working with the team of
four students mentioned above. The students have created a
localized study for the "3D Atlas of Ann Arbor" at the
intersection of Liberty and Main Streets. It
will serve as a pilot study for other detailed 3D
urban views.
|
Comments from the meeting from November 9,
2003 and subsequent follow-up:
- Council Member Carlberg noted that she might also
wish to know more about where the shadows of new buildings might
fall. Lighting changes are difficult to model in VR;
however, with aerials that show existing building shadows, it is
not hard to imagine where shadows of new buildings might
fall. Thus, in the
linked aerial
one sees a red square on a parking lot corresponding to
the location mentioned as a possible location for a tall building
by Mayor Hieftje. The buildings around it cast shadows that
extend almost across the street. A new building on the red
square, of height greater than adjacent buildings would cast a
shadow on both sides of the street. Shadow position is
important when considering budgetary allocations from the city's
street tree escrow. It is also important in creating a
positive pedestrian experience in the downtown.
- Council Member Lowenstein commented to the author
that the files above were, with navigation aids added, probably
enough to be quite useful to City Council. Both she and
Planning Director Hart noted their utility in considering issues
involving height in the downtown as they relate to a recent city
initiative to increase the residential population in the
downtown. She also noted that the addition of callouts
(notes) that show which buildings might contain hazardous
materials, or similar information, might be helpful to
firefighters and other emergency first responders.
Two-dimensional interactive maps or aerials may well be
sufficient for a hazardous materials inventory.
- An I-Map based on an aerial might offer one approach.
On the
linked
map
the mouse-over callouts shows the building address for
three locations. Click on a location to reveal elements of
the database associated with each site. In seeing all
buildings simultaneously one gets an immediate picture of
adjacency patterns: for example, a fire in one building may need
immediate containment on the eastern edge to prevent spread to
an adjacent building on the east containing volatile material.
Careful database construction is critical: the mapping, in
this case, is easy in relation to the database construction.
- A very simple approach might simply employ Adobe Photoshop
(version 7.0 was used here) to work with a high quality aerial
photograph of the City.
In the
attached aerial
note files and voice files have been added to City Hall, to 219
S. Main, and to the central quadrangle (the "Diag") of The
University of Michigan. Thus, emergency workers might have
not only the benefit of reading notes attached to buildings that
specify the locations of hazardous materials, but also the
capability to hear voice transmissions of such locations when
already in a tight spot. The drawback to this style of
approach is that it requires the user to download the file and
open it in Adobe Photoshop (or use some similar strategy to read
the notes). If, however, the emergency management team
already has Photoshop loaded on laptops, this is not much of a
disadvantage. Indeed, it might be viewed as an advantage
in file security given that it does not play directly on the
Internet.
- Planning Director Hart, noted in addition, the
importance of modeling upper story setbacks as a next
step. She also suggested possible specific locations in
the downtown where VR might be particularly helpful, including
in the modeling of various aspects of long-standing plans for a
renovation of governmental space. As convincing and as
helpful as virtual reality can be, it is however, only
virtual. When one walks away, it remains only in the
mind. Another exciting technological tool that the group
saw is the 3D "printer" that creates true 3D objects
representing the experienced virtual reality. Hart also
noted that she could see numerous uses for this tool.
Indeed, sometimes the end desired suggests the process to get
there, not only in master planning and other forms of planning,
but also in the tools used in planning.
The display below presents the final experiments in this set
(given to Ann Arbor City Council in December of 2003) as the first
in a series of possible 3D mapping tools to aid in making a
variety of difficult decisions: for Ann Arbor as well as
more globally. It includes parcels extruded from building
footprints, with the sun set in the south at a "low" setting,
using an invisible topographic base created from a TIN made from a
topographic map with a contour interval of 5 feet. Buildings
have been adjusted using a z-factor of 0.3048. It
also includes street labels that appear as one moves around at a
local level as well as navigation aids (click in the lower left
corner of Cosmo Player) of assigned camera viewpoints.
These, coupled with using the "driving" capability of Cosmo
Player, help in getting around the virtual downtown so that one
does not get lost in the space of virtual Ann Arbor!
VR 10: this virtual model of downtown Ann Arbor
shows views of the downtown
- from the
south, along a corridor between Division and State
streets
- from the
south, looking north along the Main Street
corridor
- from the
east, looking west along the Huron Street
corridor, at pedestrian level.
Use the list of
viewpoints in the lower left-hand corner to be taken
to these three different camera positions. Also,
use the tools in Cosmo Player to structure your own
route through the downtown at a bird's eye or human's
eye level.
Labels on the
streets will appear as one zooms in. Some
graphic tasks that are easily accomplished in a GIS
are not so easily accomplished in virtual
reality. The lettering for these labels was
made in a polygon layer of ArcView by tracing
default lettering. Automatic labels that are
easy to produce in a 2D map do not reproduce in the
3D version. Thus, as with the building
footprints, digitizing letters will make them
appear. In the process of digitizing letters
such as "B" or "D," one might be reminded of
converting a multiply connected domain to a simply
connected domain and consequently the Jordan Curve
Theorem from topology or the Cauchy-Goursat Theorem
(or others) from the theory of functions of a complex variable. It
is remarkable to see that strong interdisciplinary
connections between geography and geometry arise
even in the most mundane of mapping tasks.
|
- VR 11.1, 3 story building added at southeast
corner of Huron and Fifth
- VR 11.2, 4 story building added at southeast
corner of Huron and Fifth
- VR 11.3, 5 story building added at southeast
corner of Huron and Fifth
- VR 11.4, 6 story building added at southeast
corner of Huron and Fifth
- VR 11.5, 7 story building added at southeast
corner of Huron and Fifth
- VR 11.6, 8 story building added at southeast
corner of Huron and Fifth
- VR 11.7, 9 story building added at southeast
corner of Huron and Fifth
- VR 11.8, 10 story building added at southeast
corner of Huron and Fifth
- VR 11.9, 11 story building added at southeast
corner of Huron and Fifth
- VR 11.10, 12 story building added at southeast
corner of Huron and Fifth
This set of files
shows a sequence of views, all with the same two
camera angles--the first is a view of the entire
downtown and the second is a view looking west along
Huron Street, from a vantage point to the east of
State Street. Use the navigation system in the lower
left-hand corner to see the views from these preset
camera positions; they offer a standard source for
comparison as one switches from model to model that
the free-roaming form of navigation does not. The red
building in each model is a virtual building built on
the southeast corner of Huron and Fifth, across from
City Hall. It is the empty spot selected by
Mayor Hieftje on a number of occasions as one location
to consider for building a tall building. The
sequence of files shows the virtual building with
different numbers of stories: 3, 4, 5, 6, 7, 8,
9, 10, 11, and 12. The general view of the
downtown suggests how the new building might or might
not fit in the overall skyline view. The local
view along Huron Street suggests what the pedestrian
experience might be. |
Figures 4a and 4b below show animated
sequences of screen shots from the virtual reality
files. Thus,
- in Figure 4a, one can watch the
bright red building "grow" from 3 to 12 stories,
in 1 story increments, in the center of the DDA,
across the street from City Hall, at the southeast
corner of Huron and Fifth streets. A view
such as this one suggest the impact the new
building might have on the overall skyline.
To get a good general picture, one might wish to
have such animations from more than one vantage
point and for change involving more than one
building. This animation suggests a style of
analysis at the global level of the entire
downtown.
- in Figure 4b, one can watch the
same building grow (as in Figure 4a, again in 1
story increments) but from a far more local
viewpoint and from a level closer to a
pedestrian's eye view. A sequence of such
animations might be helpful in understanding the
impact of new structures on the pedestrian
experience.
|
Next steps include:
- Field checking of building heights
- Modeling of upper story set backs
Possible future activities
- Thinning of file size based on scale.
- Produce a number of other files based on various lighting
possibilities.
- Introduce cars along the streets, pedestrians on the
sidewalks, and so forth.
- Model the weather (colleague John D. Nystuen suggested
modeling a snow storm). Nystuen also suggested modeling
the underground infrastructure.
- Consider how practical, day to day elements of decision
making might be aided.
- Might VR files serve to replace the model consideration in
the PUD zoning?
- If so, what sort of ordinance revision would be necessary
and what legal ramifications might there be in such a
consideration or in related ones?
More generally, what are the legal questions involved in using
VR as a planning and emergency management tool; do they differ
from those associated with using 2D analysis for such purposes?
*The author acknowledges productive meetings with
and assistance from
- her colleagues on the City of Ann Arbor
Planning Commission (Sandra Arlinghaus (Chair), Kevin McDonald
(Vice-Chair), Scott Wade (Secretary), Braxton Blake, Jean
Carlberg, Kristen Gibbs, Christopher Graham, William Hanson,
and Steve Thorp);
- the Ordinance Revisions Committee of that
Commission (Hanson, Chair; Carlberg, Arlinghaus, Blake);
- the City of Ann Arbor Planning Department
staff (Karen Hart, Planning Director; Wendy Rampson, Coy
Vaughn, Donna Johnson, Jeff Kahan, Chandra Hurd, Alexis
Marcarello, Christopher Cheng, and Matthew Kowalski);
- Merle Johnson, City of Ann Arbor,
Information Technology Services;
- Heather Edwards, Historic District
Preservation Coordinator, City of Ann Arbor;
- Matthew Naud, Environmental Coordination
Services Director and Emergency Management Director, City of
Ann Arbor
- John D. Nystuen, Professor Emeritus, Taubman
College of Architecture and Urban Planning, The University of
Michigan
- Peter Beier, Professor of Engineering and
Director, 3D Laboratory, Media Union, The University of
Michigan.
- the Mayor of Ann Arbor, His Honor, John
Hieftje
REFERENCES
- Ann Arbor Zoning Ordinance,
Chapter 55, Ann Arbor City Code, pp. 36-38.
- Arlinghaus, S. Ann
Arbor, Michigan: Virtual Height Experiments, Solstice:
An
Electronic Journal of Geography and Mathematics, Volume
XIV, No. 1, 2003, Institute of Mathematical Geography.
- Batty, M. Lecture
series
on Zipf Rank-Size Rule, The University of Michigan and
Eastern Michigan University, Spring, 2003.
- Chicago
Metropolis 2020
- Churchill, R. V. Complex
Variables and Applications, 2nd Edition (1960), New
York: McGraw-Hill.
- Iturriaga, C. and Lubiw, A.
Elastic labels around the perimeter of a map. Journal
of Algorithms, 47 (2003) 14-39.
Software used:
Copyright, Sandra L. Arlinghaus, 2003. All rights reserved.